Pagan in Neverwinter Nights
Produced by: Koden-KM
Website: Pagan-NWN @ GitHub
This project hasn’t seen any activity since 2010, and is far from a complete remake of Ultima 8. The developer used only the built-in tilesets that shipped with Neverwinter Nights, and most of the areas he has constructed should be connected by transition triggers…meaning that if nothing else, his rendition of the world of Pagan can be explored. However, one should not expect to find NPCs, monsters, or interiors for the various buildings (outside of the palace and Argentrock Isle).
It does look nice, though, doesn’t it? Even the default tilesets in Neverwinter Nights are suitable matches for the Pagan atmosphere and aesthetic.
I fixed most of the missed map area links and reset the module starting position back to the Docks. Treasure Cove (Slayer cave) and Stratos areas are the only ones built but not linked. The scripts to get to them don’t seem to work.